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Appealing Avatars as ‘Ludic Images’ in Computer Games and the Metaverse: Seen Through the Lens of Miyö Van Stenis’s Virtual Reality Game Eroticissima

Anthology contribution

Fast facts

  • Internal authorship

  • Publishment

    • 2025
  • Purpose of publication

  • Organizational unit

  • Subjects

    • General cultural studies
    • Design theory and history
    • Art, art history in general
  • Research fields

    • Culture - General
    • Science - General

Quote

Scorzin, P., 2025. Appealing Avatars as 'Ludic Images' in Computer Games and the Metaverse: Seen Through the Lens of Miyö Van Stenis's Virtual Reality Game Eroticissima. In: Ludic Images: The Moving Image between Game, Play and Interaction, Yearbook of Moving Image Studies. Marburg: Büchner-Verlag, pp.114-136.

About the publication

Notes and references

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