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Appealing Avatars as ‘Ludic Images’ in Computer Games and the Metaverse: Seen Through the Lens of Miyö Van Stenis’s Virtual Reality Game Eroticissima

Fast facts

  • Internal authorship

  • Publishment

    • 2025
  • Anthology

    Ludic Images: The Moving Image between Game, Play and Interaction

  • Organizational unit

  • Subjects

    • General cultural studies
    • Design theory and history
    • Art , Art history in general
  • Publication format

    Anthology contribution (Article)

Quote

Scorzin, P. (2025). Appealing Avatars as 'Ludic Images' in Computer Games and the Metaverse: Seen Through the Lens of Miyö Van Stenis's Virtual Reality Game Eroticissima. In L. C. Grabbe, P. Rupert-Kruse, & N. M. Schmitz, Ludic Images: The Moving Image between Game, Play and Interaction (pp. 114-136). Marburg: Büchner-Verlag.

About the publication

Notes and references

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