Study plan
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
- WP
- 4SWS
- 6ECTS
Compulsory elective modules 1. Semester
Ausgewählte Aspekte der Informationssicherheit
Fortgeschrittene BWL
Human Centered Digitalization
Interdisziplinäres Wahlpflichtmodul
Internet der Dinge
Multimodale Interaktion in Ambienten Umgebungen
Organisatorische und rechtliche Aspekte von IT-Beschaffung
Personalführung
Sicherheits- und Servicemanagement
Smart Home & Smart Building & Smart City
System- und Softwarequalitätssicherung
Trends der Künstlichen Intelligenz in der Wirtschaftsinformatik
Usability Engineering
Verteilte und mobile Systeme
- WP
- 4SWS
- 6ECTS
Compulsory elective modules 2. Semester
Wahlpflichtmodul – Schwerpunkt 1
- WP
- 4SWS
- 6ECTS
Compulsory elective modules 3. Semester
Wahlpflichtmodul – Schwerpunkt 2
Compulsory elective modules 4. Semester
Module overview
1. Semester of study
Analoges und Digitales wahrnehmen- PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
41527
Language(s)
de
Duration (semester)
1
Contact time
60
Self-study
120
Learning outcomes/competences
With the same motivation, this module will teach the perception of the analogue and digital in terms of architecture. The tension between analog and digital is particularly important here, as digital solutions are always integrated into an analog context and interact with it. It is often the case that much of the digitality is hidden from the end user (e.g. in a smart city or smart home, the technical processes for monitoring and controlling the building are completely invisible).
Technical and methodological expertise:
- Explain design as an aesthetic form of practical world exploration and relate it to the design of digitalization.
- Be able to explain the significance of perception for the design of analog and digital products and solutions.
- Examine a given digital solution on the basis of the quality models for digital systems and digital solutions.
- Evaluate the qualities of alternative designs of a digital solution.
- Be able to recognize and compare concepts of quality from different disciplines.
- Sharpen and develop your own awareness of values and quality.
- Recognize and explain the importance of prior education and prior knowledge for the perception of facts and qualities.
- Explain the assessment of the quality of a given digital solution in a way that is appropriate for the target group.
- Be able to successfully contribute their own knowledge and opinions in an interdisciplinary exchange.
The skills taught here are among the transversal skills that are increasingly in demand by companies.
Contents
- Introduction to the central idea of D. Feige "Design is an aesthetic form of practical world development"
- Aesthetics for analogue and digital products (e.g. form and color, typography, brand perception, accessibility, architecture as a living space)
- Perception of the digital as a socio-technical system in contrast to human and technical systems
- Infosphere as a model of the digital (infosphere = space of information with agents and operations)
- Qualities of digital solutions (customer experience, hedonic vs. pragmatic quality) and qualities of digital systems (ISO9241, ISO25000)
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
in the MA study program Computer Science (in testing)
Literature
- A. Abel, B. Rudolf: Architektur wahrnehmen. transcript, 2018.
- J. Albers: Interaction of Color, Yale University Press, 1963.
- C. Alexander: The Timeless Way of Building. (3 vols). New York: Oxford University Press, 1979.
- C. Alexander et al.: A Pattern Language: Towns, Buildings, Construction. (3 vols). New York: Oxford University Press, 1977.
- ISO 9241-210: Menschzentrierte Gestaltung interaktiver Systeme. In: DIN EN ISO 9241: Ergonomie der Mensch-System-Interaktion, 2020.
- ISO 25000: Software-Engineering – Qualitätskriterien und Bewertung von Softwareprodukten (SQuaRE) – Leitfaden für SQuaRE, 2014.
- D. Feige: Design - eine philosophische Analyse. Suhrkamp, 2019.
- L. Floridi: Philosophy and Computing: An Introduction. Taylor & Francis, 1999.
- W. Lidwell et al.: Universal Principles of Design. Rockport Publishers, 2003.
- J. Maeda: How to Speak Machine: Computational Thinking for the Rest of Us. Portfolio, 2019.
- D. Pye: Nature and Asthetics of Design. Bloomsbury Publishing, 2008.
- D. Rams: Weniger aber besser. Die Gestalten Verlag, 2014.
- A. White: The Elements of Graphic Design: Space, Unity, Page Architecture, and Type. 2nd Edition. Allworth Press, 2011.
- P. Zumthor: Architektur denken. Birkhäuser, 2005.
Grundlagen des Bauens und Entwerfens digitaler Lösungen - PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
41521
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Technical and methodological competence:
- Explain the theory for describing construction processes and highlight the essential elements for the construction of digital solutions.
- Explain concepts and prototypes as design techniques and differentiate their mode of action with regard to the construction of digital solutions.
- Explain key stakeholder roles in the construction process of digital solutions and differentiate their significance.
- Classify a known digital solution into solution part and system part.
- Be able to classify a described approach for building digital solutions in the spectrum between agile and plan-driven approaches.
- Be able to contrast perceptible and underlying form, function and quality as a mental model of digitality with selected models of computer science (e.g. UML, automata theory, Turing machines).
- Be able to assess and discuss the effects of a digital solution at a societal level.
- Be able to identify and discuss ethical issues in the context of a digital solution.
- Be able to classify and differentiate between specific activities in construction projects from the fields of computer science, design and architecture.
- Be able to understand and assess viewpoints from different disciplines in professional discourse and integrate them into their own perspective.
- Be able to reflect on one's own perspective, shaped by the respective discipline, in an interdisciplinary exchange.
- Be able to rearrange one's own perspectives as a result of an interdisciplinary exchange.
- Actively contribute to the development of a solution in an interdisciplinary team.
- Be able to successfully contribute your own knowledge and opinions in an interdisciplinary exchange.
- Be able to assess real IT projects with regard to the methods of building and designing digital solutions and recommend approaches.
Contents
- Theory of construction processes (essential activities of construction, one-time processes, communication processes based on queueing theory)
- The construction phases of order clarification, conception and implementation/operation in interaction with process models in the field of tension between agile (e.g. Kanban) and plan-driven procedures (e.g. waterfall)
- Essential stakeholder roles in the construction process, in particular separation of client, customer and user
- Fundamental techniques for managing construction processes and personal work organization in construction processes
- Understanding digital solutions as socio-technical systems
- Distinction between purpose and added value as a perspective on a solution
- Distinction between form, function and quality on a perceptual and underlying level as perspectives on a system
- Concept types as design tools (structures, templates, traceability) and possible uses of concepts in the various construction phases
- Prototypes as design tools (types of prototypes along different disciplines) and use of prototypes in the different construction phases
- Ethical issues in design work (responsibility of the designer, justice, social aspects, sustainability of a design, effects of a digital solution on a social level)
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
- P. Armour: Laws of Software Process: A New Model for the Production and Management of Software. Auerbach, 2004.
- A. Boes et al: »Lean« und »agil« im Büro: Neue Organisationskonzepte in der digitalen Transformation und ihre Folgen für die Angestellten. transcript, 2018.
- L. Burkhard: Wer plant die Planung? Architektur, Politik und Mensch. Martin Schmitz Verlag, 2004.
- C. Gänzhirt: Werkzeuge für Ideen: Einführung ins architektonische Entwerfen. Birkhäuser, 2020.
- T. Herrmann: Kreatives Prozessdesign, Konzepte und Methoden zur Integration von Prozessorganisation, Technik und Arbeitsgestaltung. Berlin Heidelberg: Springer Gabler, 2012.
- M. Potthoff (ed.): Schlüsselwerke der Medienwirkungsforschung. Wiesbaden: SpringerVS, 2016-
- D. Reinertsen: Managing the Design Factory. Free Press, 1997.
- T. Winograd: Bringing Design to Software. Addison-Wesley, 1996.
Materialität und Entwurf des Digitalen- PF
- 2 SWS
- 3 ECTS
- PF
- 2 SWS
- 3 ECTS
Number
41522
Language(s)
de
Duration (semester)
1
Contact time
30h
Self-study
60h
Learning outcomes/competences
Technical and methodological competence:
- Be able to explain the use of various digital technologies in digital solutions.
- Be able to systematically examine and present digital solutions in different industries/domains.
- Be able to critically discuss and comment on an existing draft of a given digital solution.
- Be able to systematically explore and analyze foreign industries/domains.
- Evaluate existing solutions and reflect on and compare your own skills.
- Critically comment on other students' thoughts on a digital solution.
- Be able to successfully contribute their own knowledge and opinions in an interdisciplinary exchange.
- Students gain an overview of digital solutions in different industries/domains. They can use this knowledge when choosing suitable professional fields for themselves.
Contents
- Business model including value proposition
- Structure of the system in terms of form, function and relevant qualities
- Technologies used
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
Projekt – Spielerisch- PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
41530
Language(s)
de
Duration (semester)
1
Contact time
60h
Self-study
120h
Learning outcomes/competences
In the digital design project Playful, students should explore and understand the capabilities and limits of digitalization. The projects are deliberately designed to be playful in order to make use of the diverse possibilities of digitalization and to provide an introduction to designing with digital material.
Technical and methodological skills:
After successful participation in the module courses, students can ...
- organize and carry out a compact project based on a given process model .
- design a playful digital solution and realize it until the prototype is ready for presentation. Planning and developing exhibition concepts for prototypes.
Interdisciplinary methodological competence:
- Critically engage with digitality and analyze its use .
Self-competence:
- Through successful participation in the module events, students discover and cultivate their own creative personality.
- After successful participation in the module courses, students can organize and carry out their own work in short-run, fast, and iterative process models.
Social skills:
After successful participation in the module events, students can ...
- Actively contribute to the development of a solution in an interdisciplinary team .
- Deal with time pressure and pressure to produce results in short, fast and iterative process models. Manage conflicts and interpersonal challenges in teamwork.
Professional field orientation:
After successfully completing the module courses, students can transfer the skills they have learned to projects in their professional environment.
Contents
- With the support of the lecturer, the students work on two tasks in teams over a period of approx. 4 weeks.
- The small groups are rotated per project, the composition is deliberately designed to ensure that the groups are as heterogeneous as possible in terms of their study backgrounds.
- Process model for the 4-week projects is based on the Design Sprint method with clearly defined working days and tasks. At the end of each 4-week design sprint, the students test their prototype within the student group and with the teaching staff.
Teaching methods
- To a small extent, students receive methodological and technical input from the lecturer .
- Project work in small groups
Forms of examination
SBL 100% - 2 projects 50% each (ungraded)
The group work on the two projects practises the implementation of projects in digital design. The documentation and the presentation show the extent to which the students can apply and explain the skills
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
Knapp, Jake; Zeratsky, John; Kowitz, Braden; Braun, Almuth (2021): Sprint : wie man in nur fünf Tagen neue Ideen testet und Probleme löst, 5. Auflage. München: Redline Verlag.
Die weitere Literatur ist abhängig von der durch die Studierenden auszuführenden Projektaufgaben. Die Literaturrecherche ist Teil der Prüfungsleistung.
Schlüsselkompetenz Entrepreneur & Scientist- PF
- 2 SWS
- 3 ECTS
- PF
- 2 SWS
- 3 ECTS
Number
41533
Language(s)
de
Duration (semester)
1
Contact time
30
Self-study
60
Learning outcomes/competences
The module "Key Competencies Digital Entrepreneur & Scientist" is intended to provide students with the key competencies required for a successful career in the context of digital design. Throughout, all topics are examined against the background of an employed or self-employed activity in Business Studies and an activity in the scientific community.
Technical and methodological skills:
After successful participation in the module courses, students can ...
- Explain the specific tasks of managers and differentiate them from specialist tasks .
- Formulate and organize management and specialist tasks in digital design projects. Prepare and conduct meetings in digital design projects.Identify and compare the specific characteristics of the disciplines involved.Assemble interdisciplinary teams for digital design projects.
- Compare computer science and design as scientific fields.
- Planning research projects in digital design.
- Critically comment on a given research project in digital design.
- Critically comment on a given Business Studies project in Digital Design.
- Planning a Business Studies project in Digital Design.
Interdisciplinary methodological competence:
- After successful participation in the module courses, students can apply the psychological basics and communication skills in professional project situations.
Self-competence:
After successful participation in the module courses, students can ...
- use the information about working in Business Studies and academia for their own career planning .
- better assess their own personality structure for career planning.
Social skills:
After successful participation in the module courses, students can ...
- present and discuss in interdisciplinary groups .
- assess and deal with the behavior of others in project situations.
Professional field orientation:
After successful participation in the module courses, students can ...
- explain the similarities and differences between working in Business Studies and working in science and use them for their own career planning .
- Explain the differences between specialist and management tasks and use them for their own career planning.
Contents
- Personality traits
- Team structures
- Motivation
- Leadership, leadership roles and leadership tasks
- Delegation and target agreement
- (Lateral) leadership in projects
- Conversation management and moderation
- Change management
- Conflicts and conflict management
- Scientific work and its organization
- Working as an employee in companies
- Working independently
- Specific characteristics of the disciplines and interdisciplinary work
Teaching methods
- Lecture in interaction with the students conveys new content .
- Group work deepens the content taught and practises its application
- Role plays strengthen skills in dealing constructively with feedback and train the ability to observe communicative (conflict) situations.
Forms of examination
Examination during the semester: Learning diary (20%)
Homework (50%)
Presentation (30%)
The learning diary regularly reviews the learning outcomes of the respective module courses and at the same time supports in-depth examination of the content.
Term papers and presentations test the transfer of learning content to an example from either the "Scientist" or "Entrepreneur" area. This checks that students can transfer key skills to their own topic and apply them there.
Requirements for the awarding of credit points
The performances are graded and must be completed with a minimum grade of sufficient (4.0).
Applicability of the module (in other degree programs)
Literature
- Bänsch, A., Alewell, D. and Moll, T. (2020) Wissenschaftliches Arbeiten. De Gruyter Oldenbourg.
- Belbin, R. M. (2010) Team Roles at Work. 2. Auflage edn. Abingdon, New York: Routledge.
- Bekk, Magdalena; Spörrle, Matthias: Auch in Zukunft nicht nur eine Frage der Person: Persönlichkeitskonzepte im organisationalen Führungskontext. In: Grote, Sven (2012) (Hrsg.): Die Zukunft der Führung. Heidelberg: Springer Gabler. S. 453 – 472.
- Benien, K. (2010) Schwierige Gespräche führen: Modelle für Beratungs-, Kritik- und Konfliktgespräche im Berufsalltag. 7. Aufl. Rowohlt-Taschenbuch-Verl.
- Fisher, R., Ury, W. and Patton, B. (1995) Das Harvard Konzept. Sachgerecht verhandeln - erfolgreich verhandeln. 13. Auflage edn. Frankfurt/Main: Campus Verlag.
- Frey, Dieter; Schmalzried, Lisa (2013): Philosophie der Führung, Gute Führung lernen von Kant, Aristoteles, Popper & Co. Berlin, Heidelberg: Springer-Verlag.
- Gerrig, R. J., Dörfler, T. and Zimbardo, P. G. (2015) Psychologie / Richard J. Gerrig. 20., aktualisierte Aufl. Pearson.
- Grote, Sven; Goyk, Rüdiger (Hrsg.): Führungsinstrumente aus dem Silicon Valley Konzepte und Kompetenzen. Springer Gabler, 2018.
- Hartmann, Martin; Rieger, Michael; Funk, Rüdiger (2012): Zielgerichtet moderieren. Weinheim, Basel: Beltz Verlag.
- Herrmann, T. (2012) Kreatives Prozessdesign, Konzepte und Methoden zur Integration von Prozessorganisation, Technik und Arbeitsgestaltung. Berlin Heidelberg: Springer Gabler.
- Nerdinger, Friedemann W.; Blickle, Gerhard; Schaper, Niclas (2019): Arbeits- und Organisationspsychologie, 4. Auflage. Berlin, Heidelberg: Springer.
- Nerdinger, Friedemann; Pundt, Alexander: Transformationale Führung – Führung für den Wandel? In: Grote, Sven (2012) (Hrsg.): Die Zukunft der Führung. Heidelberg: Springer Gabler. S. 27 – 45.
- Roessler, I. (2015). Third Mission - Die ergänzende Mission neben Lehre und Forschung. wissenschaftsmanagement [Online]. https://www.wissenschaftsmanagement.de/dateien/dateien/weiterbildung/downloaddateien/wim_2015_02_isabell_roessler_third_mission.pdf [Accessed 18. September 2025].
- Rosenstiel, Lutz; Regnet, Erika; Domsch, Michel E. (Hrsg.) (2020): Führung von Mitarbeitern: Handbuch für erfolgreiches Personalmanagement, 8. Stuttgart: Schäffer-Poeschel.
- Stöwe, Christian; Keromosemito, Lara (2013): Führen ohne Hierarchie - Laterale Führung. Wiesbaden: Springer.
- Weisbach, C.-R. and Sonne-Neubacher, P. (2015) Professionelle Gesprächsführung: ein praxisnahes Lese- und Übungsbuch. 9., überarbeitete und aktualisierte Auflage, Originalausgabe. Dtv.
- A. Osterwalder, Y. Pigneur: Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley, 2010
Ausgewählte Aspekte der Informationssicherheit- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46857
Language(s)
en
Duration (semester)
1
Contact time
60 h
Self-study
90 h
Learning outcomes/competences
The students are able to define
relevant terms.
- define, differentiate and explain relevant terms.
- understand the crucial importance of standardization in information security and implement it methodically.
- apply practical methods, best practices and software tools.
- implement project tasks independently and document results.
Contents
- Depending on the topics actually selected for the respective semester.
- Exemplary topics:
- Information security management systems: basics, ISO/IEC 27000 series, threat modeling, risk management
- Operating system security: Capabilities, AppArmor, SELinux, Linux hardening
- Network security: firewall systems, intrusion detection/prevention systems (IDS/IPS)
- Software security: penetration testing, static application security testing (SAST)
- Hardware security: CPU Security, Trusted Platform Module (TPM), Smartcards
- Further topics: Privacy, biometric systems
The language of instruction is English.
Teaching methods
- Individual work
- Project work accompanying the lecture with final presentation
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- Project work (50%)
- Oral examination (50%)
- both at least sufficient
Requirements for the awarding of credit points
- successful project work
- Passed oral examination
Applicability of the module (in other degree programs)
- Master of Computer Science
- Master's degree in Medical Informatics
- Master's degree in Business Informatics
Literature
- Abhängig von den für das jeweilige Semester tatsächlich ausgewählten Themen.
Fortgeschrittene BWL- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46911
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
In the context of advanced business administration, the importance of business administration for IT managers is presented.
Technical and methodological competence:
Students receive information on contract design in companies, legal safeguards, calculations, cost accounting, etc. Students will then be able to draw up and analyze contracts and calculations.
The question of company forms with the possibilities of financing and liability issues are the subject of the course. Students will then be able to make decisions about suitable company forms.
Prospective project managers gain insights into budgeting issues, investment and financial accounting and corporate management. Students will then be able to apply project management tools and techniques.
The course establishes a link to the topic of environmental protection. The importance of "sustainability" is conveyed. The focus is on linking ecology and economy not as a contradiction but as an opportunity. Students learn about the importance of computer science in modern environmental protection and the opportunities that exist to actively contribute to new concepts and develop their own concepts.Professional field orientation:
Graduates who want to become self-employed are put in a position to weigh up the risks and opportunities of self-employment and make appropriate decisions.
Prospective project managers are able to apply the elements of project management and put them into practice.
Contents
- How do I become self-employed? Advantages and disadvantages of different business forms, financing options, legal and tax aspects, liability issues, calculations, the importance of full cost accounting and contribution margin accounting .
- How do I manage a project? The importance of budgeting for project management. Marketing for projects in project-based forms of business. Investment and financing calculation with the amortization calculation as a decision criterion for project decisions. Corporate management, SWOT analysis, HRM, use of ERP systems in corporate management
- Environmental protection as an opportunity
- Combining existing technologies into systems
- Energy technology: photovoltaics, hot water collectors, geothermal energy, wind power, hydropower, heat pumps, Stirling engines, energy harvesting for operating micro-consumers, micro-controllers for controlling environmental processes, piezo technology as a spring element in vehicle construction .
Teaching methods
- Lecture in interaction with the students, with blackboard writing and projection
- Solving practical exercises in individual or team work
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
written exam paper
Requirements for the awarding of credit points
passed written exam
Applicability of the module (in other degree programs)
- Master of Computer Science
- Master's degree in Medical Informatics
Literature
- Common, Michael / Stagl, Sigrid, Ecological Economies, Cambridge 2005
- Schaltegger, S. / Wagner, M., Manageing the business case for susatainability, Sheffield / UK 2006
Human Centered Digitalization- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
48202
Language(s)
en
Duration (semester)
1
Contact time
60
Self-study
120
Learning outcomes/competences
Knowledge
- Knows relevant theoretical foundations, area: computer science and society
- Knows methodical background of case studies and surveys
- Is aware of critical limitations of methods for evaluating impact
- Can analyze the impact of changes in information technology on individuals, environment and society, based upon a given past scenario
- Can evaluate, analyze (and within limits predict) the impact of new products/services on individuals, environment and society, during the concept and development phase
- Can conduct methodologically structured evaluations (e.g. field observation, lab tests) and surveys
- Can discuss impacts of changes in information technology on individuals, environment and society with experts
- Can advise during product/service development potential impacts of product/service structure/features on individuals, environment and society
- Understands scientific publication in the related areas
Contents
Digitalization in private and professional domains is influencing intensely and sometimes even revolutionizing people's life, the way they interact with systems, the way they interact between each other, the way a society changes. Within this course those influences will be addressed from two different viewpoints. From an analytical perspective, former and current developments and their influences will be analyzed and then projected on future trends. From a constructive perspective, those potential influences of e.g. a product or service currently in development will be taken into account to shape the prospective solution.
Course Structure
- Basic Overview "Computer Science & Society"
- Ethics in computer science
- Digital media and art
- Surveillance and privacy
- Artificial intelligence and responsibility
- Case Studies "Disruptive Changes by Information Technology"
- Digitalization of work life & work environments, processes, products and services
- Evaluation of impacts (personal, environment, society)
Application Focus
Case Studies "Disruptive Changes by Information Technology"
Involvement in projects: Analyzing impacts and potentials for news products and services
Scientific Focus
(Pre-)Studies & surveys about socioeconomic impacts of digitalization
Paper with literature review/state-of-the-art
Skills trained in this course: theoretical knowledge, practical skills and scientific competences
Teaching methods
- Theoretical knowledge: e-learning modules on formal methods, tool tutorials
- Practical skills: Projects with MechatronicUML
- Scientific Competences: literature review and synthesis into a paper
Participation requirements
Innovation Driven Software Engineering (MOD1-01)
R&D Project Management (MOD1-04)
Usability Engineering (MOD2-01)
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
R&D project & Thesis
Importance of the grade for the final grade
Literature
Changing conference proceedings and journals, e.g.
ICT and Society: 11th IFIP TC 9 International Conference on Human Choice and Computers, HCC11 2014, Turku, Finland, July 30 - August 1, 2014, Proceedings 431 IFIP Advances in Information and Communication Technology, Springer, 2014, ISBN 3662442086, 9783662442081
eHealth: Legal, Ethical and Governance Challenges, Carlisle George, Diane Whitehouse, Penny Duquenoy, Springer Science & Business Media, 2012, ISBN 3642224741, 9783642224744
An Ethical Global Information Society: Culture and democracy revisited
IFIP Advances in Information and Communication Technology, Jacques J. Berleur, Diane Whitehouse, Springer, 2013, ISBN 0387353275, 9780387353272
Human Choice and Computers: Issues of Choice and Quality of Life in the Information Society
Band 98 von IFIP Advances in Information and Communication Technology, Klaus Brunnstein, Jacques Berleur, Springer, 2013, ISBN 0387356096, 9780387356099
Interdisziplinäres Wahlpflichtmodul- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
41995
Language(s)
de
Duration (semester)
1
Internet der Dinge- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46860
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Technical and methodological competence:
After completing the course, students will be able to
- Classify the concept of the Internet of Things (IoT) and differentiate it from Machine 2 Machine Communication (m2m) and Industry 4.0
-
Know the fields of application of IoT and specify their requirements for technology and architecture
-
Understand IoT technologies, architectures and protocols and analyze existing IoT systems
-
Classify wireless radio technologies such as UWB, LoRaWAN, Z-Wave, ZigBee, Bluetooth Smart in terms of range, data rate, interoperability and power consumption
-
Understand routing protocols for ad hoc networking such as OLSR, AODV, DSR and implement them in your own systems
-
Select architectures, technologies and protocols for given IoT applications and implement them in your own systems
-
Design and implement new architectures and routing protocols for specific IoT applications
Contents
-
Introduction
-
Motivation, definition, differentiation from m2m, Industry 4.0
-
Application areas and their requirements
-
Overview of layer models: ISO/OSI, TCP/IP, IPv6 and 6LoWPAN, Bluetooth Smart
-
Overview of radio transmission: ISM bands, licensed bands, UWB
-
Classification of technologies: IEEE 802.15.4, Bluetooth Smart, RFID, LoRaWAN
-
-
Architectures and protocols of the IoT
-
Application layer protocols: CoAP, MQTT, GATT
-
Application layer protocol gateways: REST-HTTP/CoAP, REST-HTTP/GATT
-
Topologies: Star and tree topologies with central gateway, mesh networking, multi-gateway
-
Routing protocols: OLSR, AODV, DSR
-
IPv6, 6LoWPAN
-
-
Basics of digital communication
-
Sampling of signals, Nyquist sampling theorem
-
Coding, modulation, Shannon Fano channel capacity
-
Multiple access methods: ALOHA, CSMA/CA, FDMA, TDMA, CDMA, OFDM
-
Radio transmission basics: Antennas, free space attenuation, Fresnel zone,
-
-
Exemplary areas of application
-
Smart Home
-
Scenarios and their requirements
-
Technologies: Z-Wave, ZigBee, EnOcean
-
Exemplary implementation based on a current AAL research project
-
-
Logistics
-
Scenario Tracking & Tracing
-
Technologies: RFID, LoRaWAN, UWB
-
Exemplary implementation based on a current research project
-
-
Teaching methods
- Lecture in interaction with the students, with blackboard writing and projection
- Exercise accompanying the lecture
- Solving practical exercises in individual or team work
- Internship accompanying the lecture
- Project work accompanying the lecture with final presentation
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- written examination paper or oral examination (according to the current examination schedule)
- examinations during the semester
Requirements for the awarding of credit points
passed written exam
Applicability of the module (in other degree programs)
Master's degree in Computer Science
Literature
Jan Höller: From machine-to-machine to the internet of things - introduction to a new age of intelligence, Elsevier, 2014
-
Peter Waher: Learning Internet of Things - explore and learn about Internet of Things with the help of engaging and enlightening tutorials designed for Raspberry Pi, Packt Publishing, Birmingham, 2015
-
Ralf Gessler, Thomas Krause: Wireless-Netzwerke für den Nahbereich, Eingebettete Funksysteme, Vergleich von standardisierten und proprietären Verfahren, Vieweg+Teubner, 2009
-
Martin Meyer: Kommunikationstechnik, Konzepte der modernen Nachrichtenübertragung, Vieweg+Teubner, 4. Auflage, 2011.
-
Andrew S. Tanenbaum, David J. Wetherall: Computernetzwerke, 5. Auflage, Pearson Studium, 2012
Multimodale Interaktion in Ambienten Umgebungen- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46851
Duration (semester)
1
Contact time
60 h
Self-study
90 h
Learning outcomes/competences
Input and output modalities geared towards computer systems (screen, keyboard, mouse, but also microphones, loudspeakers, etc.) form the starting point for talking about interaction with computer systems. However, this module deals with a paradigm shift in which the focus is not on operating a computer system (or application), but on enabling the computer system to register and interpret human actions and to take over assistance functions. The computer system itself remains invisible and is integrated into the environment without becoming visible as a technical system. Such systems are becoming increasingly important, particularly due to developments in the Internet of Things, cyber-physical systems and increasing networking.
This module systematically analyzes how direct interaction (e.g. command input) and indirect interactions (e.g. use of context information) differ and how they can be used together to come closer to the vision of an intelligent environment. In addition to the theoretical background, selected aspects from the following areas are also addressed:
Sensor-based interaction technologies
Speech recognition and control
Interactive environments and surfaces
Ambient environments
Physiological sensors for interaction (affective computing)
Tangible interaction (tangible interaction, physical computing)
Goal-based interaction
In the application field of Ambient Assisted Living, concepts, methods and technologies are motivated and students are enabled to design and implement such systems themselves.
Technical and methodological competence:
Understand and classify current research work in the field of ambient intelligence.
Understand and analyze new (sensor-based, tangible, voice-based) forms of interaction and transfer them to their own use cases. To this end, students are familiar with typical areas of application and are able to classify technologies and infrastructures.
apply concepts, methods and models for the development of ambient assistance systems.
recognize requirements (especially for the MMI) of modern AAL systems and assemble solutions/products in their context as building blocks of a problem solution.
Understand infrastructures for new forms of interaction and be able to integrate them into their own solutions in a problem-oriented manner.
Create context-sensitive applications by using the context life cycle (measuring, modeling, deriving, distributing).
Interdisciplinary methodological skills:
Identifying alternatives to imperative user interfaces.
Extending applications to intelligent assistance systems.
Evaluate, select and combine forms of interaction.
Deriving semantic information from sensor data.
Contents
- Ambient Intelligence (AmI)
- Explicit and implicit interactions in AmI
- New forms of interaction (multimodality, proxemic interaction, tangible computing, affective computing...)
- Context-sensitive applications (context life cycle)
- Semantic modeling of context information
- Context Reasoning (OWL)
- Interaction models for AmI
- Deepening and application in the following technical areas:
- Sensor-based interaction technologies,
- Voice recognition and control,
- Tangible interaction/camera projector systems;
- Ambient environments from the field of AAL, in the task areas:
- Security & prevention (home emergency call, lighting systems, ),
- Health and care (vital signs monitoring, fitness trackers, ),
- Home and care (Google Nest, robotics, service portals, ),
- Communication and social environment (voice control, communication solutions, );
- AAL platforms and Internet of Things infrastructures as the basis for AmI.
- Approach (analysis, conception, methods, models) for the development of AmI solutions
- Problem solving using the example of a self-developed assistance function from the field of AAL (student projects);
Teaching methods
- Lecture in interaction with the students, with blackboard writing and projection
- Lecture in seminar style, with blackboard and projection
- Exercise accompanying the lecture
- Processing programming tasks on the computer in individual or team work
- project work accompanying the lecture with final presentation
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- written examination paper or oral examination (according to the current examination schedule)
- examinations during the semester
Requirements for the awarding of credit points
passed written examination or passed oral examination (according to current examination schedule)
Applicability of the module (in other degree programs)
Master's degree in Computer Science
Literature
-
- Rogers, I. (2012). HCI Theory: Classical, Modern, and Contemporary - Synthesis Lectures on Human-Centered Informatics. Morgen & Claypool.
- Journal on Multimodal User Interfaces (2016), Volume 10, Springer International Publishing 2016
- BMBF/VDE Innovationspartnerschaft AAL (Hrsg.) 2011: Ambient Assisted Living (AAL) Komponenten, Projekte, Services Eine Bestandsaufnahme, VDE Verlag.
Organisatorische und rechtliche Aspekte von IT-Beschaffung- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46877
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Technical and methodological competence:
- Processes, activities, methods, techniques, languages and tools for handling IT procurement projects
- Overview of the central procedures, legal framework and relevant tender guidelines for IT procurement projects
Interdisciplinary methodological expertise:
- Requirements management
- Project management
- Market research and analysis
Self-competence:
- Independent preparation and creation of result documents and their presentation on IT procurement-specific topics and content
Social skills:
- Project work in teams with 5-8 students
Professional field orientation:
- Practice-oriented implementation of a tendering and procurement project in cooperation with IT companies
Contents
- Project management
- Project planning with activity node network plans and Gantt charts, cost and effort controlling
- Requirements collection and determination
- Survey methods such as written surveys and semi-structured interviews with interview guidelines
- Practical implementation by the project team(s) in cooperation with regional IT companies
- Requirements analysis, specification and documentation
- Development and creation of requirements documents and functional specifications
- Outlines and IEEE standards
- Legal framework conditions of an IT procurement project
- Rights and obligations of the client/contractor
- ITIL vs. IT procurement
- Structure and preparation of tender documents: forms, regulations, laws
- EVB-IT, BVB
- Tendering law, public procurement law, tender evaluation
- Public, restricted and direct award
- Primary and secondary legal protection
- Conducting bidder interviews and presentations: Process and procedure
Teaching methods
- Lecture in interaction with the students, with blackboard writing and projection
- Lecture in seminar style, with blackboard and projection
- seminar-style teaching
- Seminar-style teaching with flipchart, smartboard or projection
- Presentation
- concluding presentation
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- written examination paper
- examinations during the semester
Requirements for the awarding of credit points
passed written exam
Applicability of the module (in other degree programs)
- Master of Computer Science
- Master's degree in Medical Informatics
- Master's degree in Business Informatics
Literature
- Balzert, H. (2008): Lehrbuch der Softwaretechnik - Softwaremanagement, Heidelberg: Spektrum Akademischer Verlag.
- Balzert, H. (2009): Lehrbuch der Softwaretechnik - Basiskonzepte und Requirements Engineering, 3. Auflage, Heidelberg: Spektrum Akademischer Verlag.
- Keller-Stoltenhoff, Leitzen, Ley (2017): Handbuch für die IT-Beschaffung (Band 1 und 2), Heidelberg: Rehm-Verlag.
- Mangold, P. (2009): IT-Projektmanagement kompakt, 3. erweiterte Auflage, Heidelberg: Spektrum Akademischer Verlag.
- Spitczok, N.; Vollmer, G., Weber-Schäfer, U. (2014): Pragmatisches IT-Projektmanagement, 2. überarbeitete Auflage, Heidelberg: dpunkt-Verlag.
- Vollmer, G. (2018): Vorlesungsunterlagen zur seminaristischen Lehrveranstaltung "Organisatorische und rechtliche Aspekte der IT-Beschaffung"
- Winkelhofer, G. (2005): Management- und Projekt-Methoden, 3. vollst. überarbeitete Auflage, Berlin, Heidelberg: Springer Verlag.
Personalführung- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
47723
Duration (semester)
1
Contact time
60 h
Self-study
90 h
Learning outcomes/competences
Technical and methodological competence:
- Students can explain the specific tasks of managers and differentiate them from specialist tasks. Students know selected psychological principles of leadership and selected leadership theories.Students are familiar with selected leadership methods and can apply these in case studies and role plays.Students can analyze case descriptions of typical leadership situations and develop and argue solutions based on the theory they have learned.
- The knowledge of psychological principles, the ability to analyze (conflict) situations and communication skills can be used by students in any professional situation.
- Group work promotes the ability to develop solutions with other (unfamiliar) students .
- Role-playing games strengthen skills in dealing constructively with feedback and train the ability to observe communicative (conflict) situations.
- Through guest contributions from HR managers and managers from the field, students learn what requirements are placed on managers in professional fields of computer science.
Interdisciplinary methodological competence:
Social skills:
Professional field orientation:
Contents
- Leadership roles
- Management tasks
- Delegation and target agreement
- Motivation
- Leadership styles
- Team structures
- Personality traits
- Conversational skills
- (Lateral) leadership in projects
- Change management - leadership in change
Teaching methods
- seminar-style teaching with flipchart, smartboard or projection
- Solving practical exercises in individual or team work
- Group work
- Individual work
- Case studies
- Role-playing games
- Exercises or projects based on practical examples
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- oral examination
- examinations during the semester
Requirements for the awarding of credit points
passed oral examination
Applicability of the module (in other degree programs)
- Master's degree in Medical Informatics
- Master of Computer Science
Literature
- BLESSIN, B. & WICK, A. 2014. Führen und Führen lassen, Konstanz und München, UVK Verlagsgesellschaft mbH.
- FREY, D. & SCHMALZRIED, L. 2013. Philosophie der Führung, Gute Führung lernen von Kant, Aristoteles, Popper & Co, Berlin, Heidelberg, Springer-Verlag.
- GERRIG, R. J. 2015. Psychologie, Halbergmoos, Pearson.
- GROTE, S. & GOYK, R. (eds.) 2018. Fu hrungsinstrumente aus dem Silicon Valley Konzepte und Kompetenzen: Springer Gabler.
- NERDINGER, F. W., BLICKLE, G. & SCHAPER, N. 2014. Arbeits- und Organisationspsychologie, Berlin, Heidelberg, Springer-Verlag.
- PASCHEN, M. 2014. Psychologie der Menschenführung, Berlin, Heidelberg, Springer-Verlag.
- VON ROSENSTIEL, L., REGNET, E. & DOMSCH, M. E. (eds.) 2014. Führung von Mitarbeitern - Handbuch für erfolgreiches Pesonalmanagement, Stuttgart: Schäffer-Poeschel Verlag.
- STÖWE, C. & KEROMOSEMITO, L. 2013. Führen ohne Hierarchie - Laterale Führung, Wiesbaden, Springer.
Sicherheits- und Servicemanagement- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46884
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Transfer of basic knowledge regarding the importance and tasks of IT service management in the company. Theoretical knowledge of methods and procedures for business process-oriented, user-friendly and cost-optimized monitoring and control of the quality and quantity of IT service. Understanding of the fundamentals of security management and the interlinking of security and service management requirements in a joint incident management process. Deepening and practical application of previously acquired specialist knowledge using practical examples based on known frameworks, IT reference models and standards.
Technical and methodological competence:
- Integrating IT service management into comprehensive IT management
- Classifying and comparing the various IT service processes and IT security
- Name the advantages and disadvantages of using IT service reference models, frameworks and standards
- Differentiate between the various models, frameworks (including ITIL) and standards and highlight their similarities
- Assess the current IT security in a company on the basis of basic IT protection
- Designing and implementing optimization measures for IT services processes based on case studies
- Organize a semester-accompanying project in the field of IT service management
Self-competence:
- Demonstration of goal and time management skills as well as presentation skills as part of the semester-long assignment and exercises in the course
Social skills:
- Evaluating the importance of communication, conflict and team skills in implementation and adaptation projects
- Awareness of the social issues involved in the introduction of service management processes or the implementation of an ITSM framework
- Increasing cooperation and teamwork skills as part of a semester-long project
Professional field orientation:
- Knowing the requirements of different job profiles in IT Service Management (esp. Relationship Manager, Service Level Manager, Service Owner, Service Manager, Process Owner, Process Manager)
Contents
- Methods of IT service management
- Reference models for service provision
- ISO/IEC 20000
- Specification
- Code of practice
- Case studies
- ITIL (IT Infrastructure Library) history and organization
- Service Strategy
- Service Design
- Service Transition
- Service Operation
- Continual Service Improvement
- Case studies
- Security Management (Security Management)
- Data protection
- Data security
- Risk management
- BSI basic protection
- ISO/IEC 27000
Teaching methods
- Lecture in seminar style, with blackboard writing and projection
- Group work
- Individual work
- Case studies
- Presentation
- Role-playing games
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- oral examination
- examinations during the semester
Requirements for the awarding of credit points
passed oral examination
Applicability of the module (in other degree programs)
Master's degree in Business Informatics
Literature
Literatur:
- Böttcher, R.; IT-Servicemanagement mit ITIL® V3: Einführung, Zusammenfassung und Übersicht der elementaren Empfehlungen; Heise; 2. Aufl.; Hannover; 2010
- Buchsein, R., Victor, F. Günther, H., Machmeier, V.; IT-Management mit ITIL® V3: Strategien, Kennzahlen, Umsetzung; Vieweg; 2. Aufl.; Wiesbaden; 2008
- Ellis, A., Kauferstein, M.; Dienstleistungsmanagement: erfolgreicher Einsatz von prozessorientiertem Service Level Management; Springer; Berlin; 2004
- Kersten, H., Reuter, J., Schröder, K.W.; IT-Sicherheitsmanagement nach ISO 27001 und Grundschutz; Der Weg zur Zertifizierung; Vieweg; Wiesbaden; 2009
- Köhler, P.T.; ITIL. Das IT-Servicemanagement Framework; Springer; 2. Aufl.; Berlin; 2007
- Van Bon, J.; Foundations of IT Service Management basierend auf ITIL V3; Van Haren Publishing; LK Zaltbommel; 2008
- Zarnekow, R., Hochstein, A., Brenner, W.; Service-orientiertes IT-Management. ITIL-Best-Practices und Fallstudien; Springer; Berlin; 2005
Smart Home & Smart Building & Smart City- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
48209
Duration (semester)
1
Contact time
60
Self-study
120
Learning outcomes/competences
Knowledge
- Knows relevant home automation systems and standards
- Know smart building concepts (e.g. BIM)
- Knows relevant trends and projects in Smart City
- Is aware of critical limitations, esp. safety and security issues
- Can design concepts for smart home/smart building/smart city systems
- Can implement IoT, Cloud and SW components into such systems
- Can apply state of the art tools and systems (e.g. KNX)
- Can select IoT and cloud platforms according to smart home/building/city requirements
- Can discuss smart home/building/city systems with experts
- Can lead cross domain design in this domain
- Can contribute within the Dortmund Smart City Alliance
Contents
The digital transformation is a major driver for the change in people's living environment. It affects the technical design of infrastructure systems, starting from people's home via larger buildings and reaching up to systems like cities or districts. It covers home automation, energy and mobility systems and assistance systems. The course introduces the trends, developments and standards from the smart home, smart building and smart city domains and put them into the context of software and IoT systems. The aim is to enable students to develop larger software systems within the given context and to integrate them with other IoT and cloud systems. Therefore, it is intended to form a domain specific view on the digital transformation.
Course Structure
1. smart home
1.1 Home automation
1.2 Standards and bus systems (e.g. KNX)
1.3 Energy and mobility in smart home systems
1.4 Ambient assisted living
2. smart building
2.1 Building Information Systems (BIM)
2.2 Safety and Security in Smart Buildings
2.3 Facility Management and Smart Building
3. Smart City
3.1 Smart City concepts and relevant trends
3.2 Integration of Logistics, Energy, Supplies and Mobility
3.3 Stakeholder and Citizen Involvement
3.4 Case Study: Smart City Alliance Dortmund
Application Focus
Project Smart Systems: students will set up and implement an example or a part of a Smart System (Home, Building, City). The respective case study will be taken from a recent R&D project or an industry case. The result will be a demonstrator system.
Scientific Focus
Students will do a scientific evaluation of the potential of Smart Systems usage in a specific domain (e.g. transportation) based on recent scientific literature. It is intended to take issues from the Smart City Alliance Dortmund or from ruhrvalley.
Skills trained in this course: theoretical, practical and scientific skills and competences
Teaching methods
- Theoretical knowledge: e-learning modules on Smart Systems, tool tutorials
- Practical Skills: Projects, Labs & Exercises, small project with Smart Systems
- Scientific Competences: own research on Smart Systems
Participation requirements
MOD1-02 Software Architectures
MOD1-03 Digital Systems 1
MOD2-02 Software-intensive Solutions
MOD2-03 Digital Systems 2
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
None
Importance of the grade for the final grade
Literature
to be defined
System- und Softwarequalitätssicherung- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46848
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Technical and methodological competence:
- The students should
- know and be able to classify quality terms
- be able to explain and justify the principles of software quality assurance
- Be able to carry out (code) inspections
- be able to analyze programs and use control-flow-oriented and data-flow-oriented test procedures
- be able to use the concepts of verification and symbolic testing and differentiate them from testing procedures
- be able to carry out integration and acceptance tests for simple scenarios
- Be able to assess and use test tools
- Be able to determine and use tools and procedures for test automation
Interdisciplinary methodological competence:
- Learning quality management methods that are transferable to other areas beyond the field of software development .
Self-competence:
- Independent familiarization with in-depth questions and presentation of results
Social skills:
- Independent development of exercise units, practice with fellow students, organization of feedback by fellow students
Contents
- Introduction and overview
- Principles of quality assurance
- Quality assurance in the system and software life cycle
- Quality assurance at component level
a. Testing procedures
b. Verifying procedures
c. Analyzing procedures
- Quality assurance at system level
a. Integration tests
b. System and acceptance testing - Evaluation of software: product metrics
- Non-functional requirements
- Design-for-X
- Quality assurance in operational practice
a. Relevant standards and norms
b. Conformity tests - Improvement of the process quality
a. Processes for system and software development
b. Evaluation of development processes: Maturity models
Teaching methods
- Lecture in interaction with the students, with blackboard writing and projection
- Solving practical exercises in individual or team work
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
written exam paper
Requirements for the awarding of credit points
passed written exam
Applicability of the module (in other degree programs)
- Master of Computer Science
- Master of Business Informatics
- Master's degree in Medical Informatics
Literature
- Helmut Balzert: Lehrbuch der Softwaretechnik. Band 2 , Elsevier 1997
- Peter Liggesmeyer: Software-Qualität, Elsevier, 2002
- Ernest Wallmüller: Software-Quualitätsmanagement in der Praxis, Hanser, 2. Auflage, 2001
Trends der Künstlichen Intelligenz in der Wirtschaftsinformatik- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46918
Duration (semester)
1
Contact time
60 h
Self-study
90 h
Learning outcomes/competences
Self-competence:
- The participants are able to independently deal with current developments in the field of artificial intelligence and its specializations and current applications in the field of business informatics and to understand the core statements.
Social skills:
- The participants are able to lead discussions on scientific issues (in particular with regard to the applicability of the content taught to their field of study) The participants understand the relevance of the content taught for their field of study and are able to communicate this relevance adequately.The participants can discuss the challenges of the project tasks together in project-oriented group work, identify possible alternative approaches and define, implement and evaluate justified approaches.
Contents
Basic part:
- Introduction to the Python programming language and selected libraries for preparing and manipulating data
- Basic concepts of artificial intelligence (agent theory, environments, application areas, search methods, Markov decision processes, constraint satisfaction problems, etc.)
- Introduction to machine learning (neural networks, learning paradigms, applications, etc.)
Main part:
- Classical optimization methods of AI and associated solution approaches using the example of the Traveling Salesman Problem
- Introduction to the field of natural language processing with a focus on autonomous text-based dialog systems ( chatbots ) and sentiment analysis
- Reinforcement Learning: current methods and limitations as well as exemplary application in the areas of optimization methods and autonomous text-based dialog systems
- Consideration of selected topics from the field of AI ethics with a focus on applications and relevance in business informatics
Project-oriented part:
- Project-oriented practical application of the content learned to specific topics relevant to the field of business informatics. Possible examples to be selected in the course: Development of autonomously acting chatbots in customer support, solution of concrete optimization problems, for example in warehousing, etc.
The methods considered in the course are to be applied and evaluated in practical applications.
Teaching methods
- Lecture in seminar style, with blackboard writing and projection
- Project work accompanying the lecture with final presentation
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- Oral examination (30 minutes) with a 50% share of the overall grade
- Project work with oral examination with a 50% share of the overall grade
Requirements for the awarding of credit points
- Passed oral examination
- Passed project work
Applicability of the module (in other degree programs)
Master's degree in Business Informatics
Literature
- Stuart Russell und Peter Norvig, Artificial Intelligence: A Modern Approach, Global Edition, Pearson 2021
Usability Engineering- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46908
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Students learn about work in the field of usability using practical project examples and case studies, as well as current research work from both the practical and theoretical side, apply what they have learned in practice, question the methods used and develop starting points for improvement and further development.
Technical and methodological competence:
- Practical application of common usability engineering tools and methods (AB tests, analysis with GOMS, planning and conducting interviews, tests in the usability lab, remote tests, etc.)
- Evaluation of the tools and procedures for their suitability for a specific project situation
- Classification and assessment of the tools and procedures in the current scientific context
- Adaptation and further development of the tools and procedures for new problems
Self-competence:
- Critical reflection of one's own and others' ways of acting, both in general and in relation to a specific project situation
- Independent development of the current state of research in a defined sub-area
Social skills:
- Developing a communication concept for different target groups (specialist colleagues, different user groups, management levels, etc.)
- Reconciling and coordinating the work in a team
- Observing, recognizing and evaluating behavioural and communication patterns of third parties (e.g. to analyse video recordings during user tests)
Professional field orientation:
- Presentation of the different occupational fields in the field of usability (usability engineer, interface designer, etc.), as an intersection of the disciplines of computer science, business administration, design, work/behavioral sciences)
Contents
1. introduction
- Motivation
- Definition of usability engineering
- Link to the course "Human-Computer Interaction"
2. processes
- Usability engineering processes
- Embedding in IT projects
- Potential for conflict
- Communicating usability
3. tools and methods of usability engineering
- Analysis of the context of use
- Determination of the usage requirements
- Concept creation
- Validation
4. industry and application-specific features
In consultation with the students, one to three of the following topics will be covered. The list will be expanded as required
Teaching methods
- Lecture in seminar style, with blackboard and projection
- Seminar-style teaching with flipchart, smartboard or projection
- Solving practical exercises in individual or team work
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- Thesis
- Examinations during the semester
Requirements for the awarding of credit points
- successful project work
- successful presentation
Applicability of the module (in other degree programs)
- Master of Computer Science
- Master's degree in Medical Informatics
- Master's degree in Business Informatics
Literature
Die im jeweiligen Semester eingesetzte Prüfungsform (z.B. mündliche Prüfung) wird zu Beginn der Veranstaltung bekanntgegeben. Dies gilt ebenfalls für möglicherweise genutzte semesterbegleitende Studienleistungen.
Verteilte und mobile Systeme- WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
46852
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
After successful completion of the module, students will be able to:
Knowledge and understanding
-
demonstrate a broad, detailed, and critical understanding of distributed and distributed mobile systems.
-
define and interpret various system architectures and the logical organization of distributed systems.
-
analyze and scientifically evaluate advanced algorithms for distributed systems, including time synchronization, mutual exclusion and consensus finding.
-
explain current developments and challenges of mobile wireless communication and relevant protocols (e.g. mobile radio standards, WIFI, ZigBee)
. -
Critically question scientific theories on distributed and mobile system development.
Deployment, application and generation of knowledge
-
to integrate existing and new concepts of distributed and mobile systems and to make scientifically sound decisions even under uncertainty.
-
evaluate wireless communication systems and their performance using analytical models and practical experiments.
-
to compare different mobile communication standards in terms of their technical suitability for specific application scenarios.
-
to develop independent research questions on the optimization of distributed and mobile systems and to answer them in a methodologically sound manner.
- to interpret the results of scientific studies in the field of distributed systems in a well-founded manner.
Communication and cooperation
-
to exchange information with experts from different disciplines on alternative solutions to problems in distributed systems.
-
to present and defend technical concepts and scientific findings on distributed and mobile systems in a structured manner.
- lead and effectively communicate interdisciplinary and team-oriented project work on distributed system development.
Scientific self-image / professionalism
-
to justify and further develop their own professional activities on the basis of scientific and methodological principles.
-
to reflect on the ethical, social and security implications of distributed and mobile systems and to incorporate them into decision-making processes.
-
Critically question the further development of distributed and mobile systems and identify innovative approaches to new challenges.
Contents
- Distributed systems:
- Basics of Distributed Systems
- Distributed vs. distributed mobile systems
- Logical organization
- System architectures
- Multi Agent Systems:
- Basics of agent-oriented software
- Collective Motion Planning
- Distributed allocation algorithms
- Distributed algorithms
- Decentralized vs. centralized system
- Time synchronization
- Mutal Exclusion in Distributed Systems
- Selection Algorithms
- Matching algorithms
- Basics of mobile (wireless) communication:
- Signal propagation in wireless networks
- Calculation of power balances in wireless transmission
- Transmission of digital signals
- Structure of a radio communication system
- Multiple access method (mutliplex method)
- Technologies & Protocols for Distributed Mobile Systems
- Localization systems
- Wireless Local Area Networks (WIFI)
- Mobile communications standards: GSM, LTE, 5G
- Bluetooth 5.x
- ZigBee (IEEE 802.15.4)
- Satellite communication
Teaching methods
- Lecture in interaction with the students, with blackboard writing and projection
- Solving practical exercises in individual or team work
- Processing programming tasks on the computer in individual or team work
- Study-related examination with final presentation
Participation requirements
See the respective valid examination regulations (BPO/MPO) of the study program.
Forms of examination
- oral examination [scope: 75%](20-30 min)
- examination during the course of study [scope: 25%]
Requirements for the awarding of credit points
passed oral examination including SBL
Applicability of the module (in other degree programs)
- Master of Computer Science
- Master's degree in Medical Informatics
Literature
- M. van Steen and A.S. Tanenbaum, Distributed Systems, 4th ed., distributed-systems.net, 2023
- G. Bengel: Grundkurs Verteilte Systeme, Springer Vieweg, 2014
- Bengel, G.; Baun, C.; Kunze, M. & Stucky, K.: Masterkurs Parallele und Verteilte Systeme, Springer Vieweg, 2015
- Wooldridge, M.: An Introduction to MultiAgent Systems, 2nd ed., John Wiley & Sons, 2009
- Russell, S., & Norvig, P.: Artificial Intelligence: A Modern Approach, 4th ed, Pearson, 2021
- Shoham, Y., & Leyton-Brown, K.: Multiagent Systems: Algorithmic, Game-Theoretic, and Logical Foundations, Cambridge University Press, 2009
- Sauter, Martin: Grundkurs Mobile Kommunikationssysteme: 5G New Radio und Kernnetz, LTE-Advanced Pro, GSM, Wireless LAN und Bluetooth, Vieweg und Teubner, 8. Auflage 2022
- Mesa Framework Documentation: https://mesa.readthedocs.io
2. Semester of study
Bau und Entwurf elementarer Lösungen - PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
42523
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Technical and methodological competence:
- Compare procedural models for the construction of elementary solutions and explain their fields of application.
- Be able to organize the construction process for an elementary solution and justify the process structure.
- Be able to critically comment on and discuss a given construction process for an elementary solution.
- Be able to compare techniques for the design description of elementary solutions and explain their interplay.
- Be able to structure and develop concepts for elementary solutions at the solution, system and element levels.
- Be able to critically comment on and discuss concepts of elementary solutions with regard to their composition and structure.
- Identify and explain interfaces to other specialist disciplines in the construction and design of digital solutions and work on them in interdisciplinary teams.
- Integrate the contributions of your own discipline into an interdisciplinary team.
- Be able to classify and explain the significance of one's own work in a construction project for elementary solutions.
- Organize interdisciplinary work in the construction and design of digital solutions.
- Reflect and rearrange own perspectives as a result of an interdisciplinary exchange.
- Be able to recognize and explain interpersonal challenges when working within an interdisciplinary team.
- Be able to successfully contribute own work results in an interdisciplinary exchange.
- Be able to actively contribute to the development of a solution in a complex interdisciplinary project context.
- Be able to explain the field of activity of building and designing elementary solutions and propose procedures for real IT projects.
- Be able to participate in real projects for the construction of elementary solutions.
Contents
- Scrum and Lean Startup as examples of process models for building elementary solutions
- Planning and implementation, as well as challenges and pitfalls
- The order clarification of an elementary solution
- the conceptual development of an elementary solution
- the implementation of an elementary solution
- the implementation of an elementary solution
- the further development of an elementary solution in operation
- Work organization of construction projects with a team
- Product owner as a leadership role
- Building and working in an interdisciplinary team
- Techniques for planning and managing work tasks (boards, backlogs, story maps)
- Peculiarities of building hybrid solutions with analog and digital components
- Social dimensions of the construction process as a change process and change management techniques in the introduction and further development of elementary solutions
- Techniques for documenting the design on
- Solution level (business model canvas, value proposition canvas, journey map)
- System level (UML, data flow diagrams and textual description)
- Element level (process concepts, user interface concepts, data structures, interfaces)
- Peculiarities of designing hybrid solutions with analog and digital components
- Quality characteristics for the design of elementary solutions (accessibility, data protection, data security, ergonomics)
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
- P. Armour: Laws of Software Process: A New Model for the Production and Management of Software. Auerbach, 2004.
- B. Boehm, R. Turner: Balancing Agility and Discipline – A Guide for the Perplexed. Addison Wesley, 2004.
- M. Fowler: Analysis Pattern - Reusable Object Models. Addison Wesley, 1998.
- B. Meyer: Agile – the good, the hype and the ugly, Springer, 2014
- R. Glass: Software Creativity 2.0. Real Media, 2006.
- J. Ludewig, H. Lichter. Software Engineering - Grundlagen, Menschen, Prozesse, Techniken. dpunkt, 2013.
- S. McConnel: Software Estimation: Demystifying the Black Art. Microsoft Press, 2014.
Elementares Gestalten- PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
42528
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Furthermore, methods and techniques for designing elementary solutions along the construction process are considered. Not only the creative work, but also the evaluation is considered as a core component of the design.
Expertise and methodological competence:
- Explain and compare design patterns for business models of elementary solutions.
- Explain and compare design patterns for the system structure of elementary solutions.
- Explain and compare design patterns for processes, user interfaces and information architectures.
- Identify and critically comment on ethical and social issues of given elementary solutions.
- Be able to plan and implement the design of an elementary solution as part of the construction process.
- Be able to critically comment on and discuss a given plan for the design of an elementary solution.
- Critically comment on and discuss a given design for an elementary solution with regard to its design quality.
- Identify and explain design patterns used in a given elementary solution.
- Be able to use visual design systems as a bridge to communication and brand design.
- Explain and apply design as an interdisciplinary and interdisciplinary competence.
- Develop your own creative personality in the context of elementary solutions.
- Be able to recognize and explain ethical and social dimensions as a component of the creative work of elementary solutions.
- Be able to successfully contribute own work results in an interdisciplinary exchange.
- Understand and include the social dimension in the introduction and further development of elementary solutions as part of the design process.
- Be able to communicate and represent their own opinion on the design quality of an elementary solution in relation to the opinions of others.
- Be able to explain the design of elementary solutions as a field of activity in industry.
Contents
- Dimensions of design work (rational problem solving vs. reflective practice according to K. Dorst)
- Procedural models for the design and evaluation of elementary solutions (Design Squiggle, Double Diamond, Human-Centred Design, Design Thinking)
- Techniques for the evaluation of elementary solutions as part of the design work (reviews, usability tests, prototypes, A-B tests)
- Possibilities and challenges of integrating design work into the construction process of elementary solutions:
- Identifying the appropriate times for design decisions
- Interplay of design and technology decisions
- Embedding and selection of evaluation techniques in the construction process
- Consideration of legal issues during the construction process
- Design patterns for elementary solutions
- Solution level (patterns for digital business models, customer journeys)
- System level (patterns for online systems, offline capability, authentication)
- Element level (patterns for processes, user interfaces, information architectures, data structures)
- Use of visual design systems for a consistent form/color scheme and brand design
- Ethical and social issues of elementary solutions, in particular
- Negative effects of new solutions on end users (e.g. gaming addiction, addiction to social media)
- Sustainability aspects of digital solutions (e.g. resource and energy consumption)
- Digital legacy (what happens to the data after the user's death)
- Market power
- Data protection and privacy
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
- G. Bonsiepe: Interface – Design neu begreifen. Bollmann, 1996.
- T. Brown: Change by Design, Revised and Updated: How Design Thinking Transforms Organizations and Inspires Innovation, Harper Business; 2019.
- Datenethikkommission, Bundesministerium der Justiz und für Verbraucherschutz (2018) Empfehlungen der Datenethikkommission für die Strategie Künstliche Intelligenz der Bundesregierung.
- J. Denzinger: Das Design digitaler Produkte. Birkhäuser, 2018.
- M. Chessel et al: Patterns of Information Management. IBM Press, 2013.
- K. Dorst: Understanding Design: 150 Reflections on Being a Designer: 150 Ways of Looking at Design. BIS Publishers, 2004.
- V. Kumar: 101 Design Methods – A Structured Approach for Driving Innovation in Your Organization. Wiley, 2012.
- K. McElroy: Prototyping for Designers – Developing the best Digital & Physical Products. O’Reilly, 2017.
- A. Osterwalder, Y. Pigneur: Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley, 2010.
- J. Tidwell et al.: Designing Interface - Patterns for Effective Interaction Design, O’Reilly, 2020.
Projekt – elementare Lösung- PF
- 4 SWS
- 9 ECTS
- PF
- 4 SWS
- 9 ECTS
Number
42532
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
210 h
Learning outcomes/competences
Technical and methodological competence:
- Be able to design and implement elementary solutions to prototype maturity according to a given process model.
- Be able to set up and evaluate concepts for elementary solutions.
- Be able to plan and develop exhibition concepts for elementary solutions.
- Be able to critically reflect on their own working methods and those of the team
- Be able to organize and optimize work within an interdisciplinary team.
- Discover and cultivate your own creative personality with regard to elementary solutions.
- Be able to organize and carry out your own work in a long-term project.
- Actively contribute to the development of a solution in an interdisciplinary team.
- Be able to cope with time pressure and pressure to produce results in longer-term projects.
- Be able to deal with conflicts and interpersonal challenges in teamwork.
- Be able to explain construction and design elementary solutions as a field of activity in industry.
- The students gain an overview of digital solutions in different industries/domains. They can use this knowledge when choosing suitable professional fields for themselves.
Contents
- The students design two digital solutions in small groups until they are ready for prototyping. The small groups are rotated per project, the composition is deliberately tailored to ensure that the groups are as heterogeneous as possible in terms of their backgrounds.
- The purpose of the solution is limited in advance on the basis of subject areas, within the framework of which the students develop the solutions.
- At the end of the semester, a large and public exhibition with all the work will take place at the end of the semester; the aim of the exhibition is to present the work in a self-explanatory and testable way.
Teaching methods
Forms of examination
SBL 100% - 2 - 3 projects, presentation and examination 45 - 90 minutes each
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
Technologien elementarer Lösungen- PF
- 2 SWS
- 3 ECTS
- PF
- 2 SWS
- 3 ECTS
Number
42524
Language(s)
de
Duration (semester)
1
Contact time
30
Self-study
60
Learning outcomes/competences
The technology topics for this seminar will be continuously adapted and expanded to reflect the current state of technological development.
Technical and methodological competence:
- Be able to assess different technologies for elementary solutions in terms of limitations and capabilities.
- Be able to explain pedagogical principles for the development of technology introductions.
- Be able to develop a compact introduction for a given technology of an elementary solution.
- Be able to assess the quality of an introduction to a previously unfamiliar technology.
- Develop motivation to familiarize yourself with complicated technical issues for elementary solutions.
- Be able to explain the need for independent familiarization with new technology for elementary solutions.
- Be able to explain and present technical issues in a way that is understandable and appropriate for the target group.
- Know and be able to present the current technical status of digital technology.
Contents
- In a kick-off event, an introduction to pedagogical principles for technology introductions is given. Furthermore, a compact overview of the available technology topics will be given. This overview also serves as an introduction to the project module that starts in parallel.
- As a seminar paper, students create an introductory course in a selected technology. An introductory course should consist of a pedagogical concept, a summarizing poster on the technology, a compact lecture on the technology and an exercise including exercises.
- As part of the seminar course, the introductory courses are conducted by the students and then critically discussed and reflected upon.
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
Wahlpflichtmodul – Schwerpunkt 1 - WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
42995
Language(s)
de
Duration (semester)
1
3. Semester of study
Bau und Entwurf digitaler Ökosysteme- PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
43525
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Technical and methodological competence:
- Compare procedural models for building digital ecosystems and explain their fields of application.
- Be able to organize the construction process for a digital ecosystem and justify the process structure.
- Be able to critically comment on and discuss a given building process for a digital ecosystem.
- Be able to compare techniques for the design description of digital ecosystems and explain their interaction.
- Be able to structure and elaborate concepts for digital ecosystems at the solution, system and element levels.
- Be able to critically comment on and discuss concepts of digital ecosystems with regard to their design and structure.
- Identify and explain interfaces to other disciplines in the construction and design of digital ecosystems and work on them in interdisciplinary teams.
- Incorporate the contributions of your own discipline in an interdisciplinary team.
- Be able to classify and explain the significance of one's own work in a construction project for digital ecosystems.
- Organize interdisciplinary work in the construction and design of digital ecosystems.
- Reflect and rearrange own perspectives as a result of an interdisciplinary exchange.
- Be able to recognize and explain interpersonal challenges when working across team and organizational boundaries.
- Be able to successfully contribute own work results in an interdisciplinary exchange - also across teams in a complex project organization.
- Be able to actively contribute to the development of a solution in a cross-team and cross-organizational project context.
- Explain the field of activity of building and designing digital ecosystems and propose approaches for real IT projects.
- Be able to participate in real projects for the construction of digital ecosystems.
Contents
- A process model for building digital ecosystems (e.g. Scaled Agile Framework)
- Planning and implementation, as well as challenges and pitfalls
- the mission statement of a digital ecosystem
- the conceptual elaboration for digital ecosystems
- the implementation of a digital ecosystem
- the implementation of a digital ecosystem
- the further development of a digital ecosystem in operation
- Evolution of digital ecosystems beyond their original purpose
- Work organization of construction projects with multiple teams
- Hierarchical organization and management of construction projects
- Hierarchical organization and management of construction projects
- Specific questions on the documentation of the design of digital ecosystems
- Design documentation in distributed teams
- Design documentation across company/organizational boundaries
- OpenAPI and Open Data as approaches to design and documentation
- Quality characteristics for the design of digital ecosystems (e.g. scalability, interoperability) . Scalability, interoperability)
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
- S. Bauriedl, A. Strüver, A.: Smart City - Kritische Perspektiven auf die Digitalisierung in Städten. Bielefeld: transcript Verlag, 2018.
- Bundesministerium für Wirtschaft und Energie (2017) Weissbuch Digitale Plattformen - Digitale Ordnungspolitik für Wachstum, Innovation, Wettbewerb und Teilhabe.
- M. Cusumano et al.: Software Ecosystems - Analyzing and Managing Business Networks in the Software Industry. Edward Elgar, 2013
- A. Kienle, G. Kunau: Informatik und Gesellschaft - eine sozio-technische Perspektive. München: Oldenbourg, 2014.
- C. Mathis, D. Leffingwell: SAFe - Das Scaled Agile Framework: Lean und Agile in großen Unternehmen skalieren. dpunkt, 2017
- H. Mormann, Das Projekt SAP. Bielefeld: transcript Verlag, 2016.
- D. Reinertsen: The Principles of Product Development Flow: Second Generation Lean Product Development. Celeritas, 2014.
- M. Skilton: Building Digital Ecosystem Architectures: A Guide to Enterprise Architecting Digital Technologies in the Digital Enterprise. Palgrave Macmillan, 2015.
- B. Vogel-Heuser etl Handbuch Industrie 4.0: Produktion, Automatisierung und Logistik. Springer NachschlageWissen: Springer Berlin Heidelberg, 2016.
- K. A. Zweig et al.: Sozioinformatik - Ein neuer Blick auf Informatik und Gesellschaft. München: Carl Hanser Verlag, 2021.
Projekt – Digitales Ökosystem- PF
- 4 SWS
- 9 ECTS
- PF
- 4 SWS
- 9 ECTS
Number
43533
Language(s)
de
Duration (semester)
1
Learning outcomes/competences
Expertise and methodological competence:
- Be able to design digital ecosystems to prototype maturity according to a given process model.
- Be able to set up and evaluate concepts for digital ecosystems.
- Be able to plan and develop exhibition concepts for digital ecosystems.
- Be able to critically reflect on one's own way of working and the way of working in a team and across team/organizational boundaries.
- Be able to organize and optimize work within an interdisciplinary team, as well as across several teams and organizational boundaries.
- Discover and cultivate your own creative personality with regard to digital ecosystems.
- Be able to organize and carry out your own work in a long-term, cross-team/organizational project.
- Actively contribute to the development of a solution in an interdisciplinary and cross-team/organizational context.
- Be able to cope with time pressure and pressure to produce results in longer-term and cross-team/organizational projects.
- Be able to explain the construction and design of digital ecosystems as a field of activity in industry.
Contents
- The students work together in groups of three teams to design a digital ecosystem to prototype maturity, each team in the group takes on a part of the ecosystem.
- The purpose of the ecosystem is defined in advance on the basis of subject areas, within the framework of which the students design the ecosystem. Each team takes responsibility for one element of the ecosystem.
- At the end of the semester, a large and public exhibition of all the work will take place at the end of the semester; the aim of the exhibition is to present the work in a way that is self-explanatory and can be tried out.
Teaching methods
Forms of examination
SBL 100% - 2 - 3 projects, presentation and examination 45 - 90 minutes each
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
Systemisches Gestalten- PF
- 4 SWS
- 6 ECTS
- PF
- 4 SWS
- 6 ECTS
Number
43529
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
Furthermore, methods and techniques for designing digital ecosystems along the building process are considered. Not only the design work, but also the evaluation is considered as a core component of the design.
Expertise and methodological competence:
- Explain and compare design patterns for business models of digital ecosystems.
- Explain and compare design patterns for the system structure of digital ecosystems.
- Identify and critically comment on ethical and social issues of given digital ecosystems.
- Be able to plan and implement the design of a digital ecosystem as part of the construction process.
- Be able to critically comment on and discuss a given plan for the design of a digital ecosystem.
- Critically comment on and discuss a given design for a digital ecosystem with regard to its design quality.
- For a given ecosystem, be able to identify and explain the structures and structure of the business model and the components of the ecosystem.
- Explain and apply systemic thinking as interdisciplinary and cross-organizational thinking.
- Develop your own creative personality in the context of digital ecosystems.
- Be able to successfully contribute your own work results in an interdisciplinary exchange.
- Understand and include the social dimension in the introduction and further development of digital ecosystems as part of the design process.
- Be able to recognize and explain ethical and social dimensions as part of the design work of digital ecosystems.
- Be able to explain the design of digital ecosystems as a field of activity in industry.
Contents
- Procedural models for the design and evaluation of digital ecosystems (Future Search, Advanced Imagineering, Co-Creation)
- Techniques for the evaluation of digital ecosystems as part of design work (simulations, simulation games, technology assessment)
- Opportunities and challenges in integrating design work into the construction process of digital ecosystems:
- Evolution of functionalities within the ecosystem
- Changes/extensions to the business model
- Expansion/reduction of the elements of an ecosystem
- Design patterns for digital ecosystems
- Solution level (patterns for business models)
- System level (patterns for system sections: open vs. closed, hierarchical vs. heterarchical ecosystems, agent systems as patterns)
- Ethical and social issues of digital ecosystems, in particular
- Effects of digital ecosystems on existing economic sectors (example "clickworker" and "supplier precariat")
- Sustainability issues relating to digital ecosystems (example: mail order business)
- Monopoly positions of powerful ecosystems (e.g. Amazon as a marketplace)
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
- K. Kelly: The Inevitable - Understanding the 12 Technological Forces That Will Shape Our Future. Viking, 2016.
- D. Nijs: Advanced Imagineering – Designing Innovation as Collective Creation. Edward Elgar, 2019.
- A. Osterwalder, Y. Pigneur: Business Model Generation: A Handbook for Visionaries, Game Changers, and Challengers. Wiley, 2010.
- C. Piallat: Der Wert der Digitalisierung - Gemeinwohl in der digitalen Welt, transcript, 2021.
- M. Weisbord, S. Janoff: Future Search: An Action Guide to Finding Common Ground in Organizations and Communities. Berrett-Koehler, 2010.
Technologien digitaler Ökosysteme- PF
- 2 SWS
- 3 ECTS
- PF
- 2 SWS
- 3 ECTS
Number
43526
Language(s)
de
Duration (semester)
1
Contact time
60 h
Self-study
120 h
Learning outcomes/competences
The technology topics for this seminar will be continuously adapted and expanded to reflect the current state of technical development.
Technical and methodological competence:
- Be able to assess different technologies for digital ecosystems in terms of limitations and capabilities.
- Be able to develop a compact introduction for a given technology of a digital ecosystem.
- Be able to assess the quality of an introduction to a previously unfamiliar technology.
- Develop motivation to familiarize yourself with complicated technical issues for digital ecosystems.
- Be able to explain the need for independent familiarization with new technology for digital ecosystems.
- Be able to explain and present technical issues in a way that is understandable and appropriate for the target group.
- Know and be able to present the current technical status of digital technology.
Contents
- A compact overview of the available technology topics is provided in a kick-off event. This overview also serves as an introduction to the project module that starts in parallel.
- As a seminar paper, students create an introductory course in a selected technology. An introductory course should consist of a pedagogical concept, a summarizing poster on the technology, a compact lecture on the technology and an exercise including exercises.
- As part of the seminar course, the introductory courses are carried out by the students and then critically discussed and reflected upon.
Teaching methods
Forms of examination
Requirements for the awarding of credit points
Applicability of the module (in other degree programs)
Literature
Wahlpflichtmodul – Schwerpunkt 2 - WP
- 4 SWS
- 6 ECTS
- WP
- 4 SWS
- 6 ECTS
Number
43995
Language(s)
de
Duration (semester)
1
4. Semester of study
Thesis mit Kolloquium- PF
- 0 SWS
- 30 ECTS
- PF
- 0 SWS
- 30 ECTS
Number
103
Language(s)
de
Duration (semester)
1
Learning outcomes/competences
In addition, students should demonstrate that they can scientifically develop and deepen the application-oriented knowledge they have acquired. They know the state of the art in the field they are working on and can assess it. This includes a complete research of the relevant literature and a classification of the results in the currently ongoing work.
Students are able to complete the Master's thesis within the specified time frame and can present and successfully defend their work appropriately in a colloquium.
Contents
Work-oriented work
In the work-oriented thesis, the focus is on the workpiece. The problem of the Master's thesis should be chosen in such a way that the students design and evaluate a prototype that is as close to reality as possible, including design documentation to solve the problem according to scientific principles. Examples of such a prototype can be:
- Functional and self-implemented software
- High-fidelity prototypes, created with prototyping tools
- Simulative prototypes (e.g. video prototypes)
Method-oriented work
In method-oriented work, the focus is on elaboration. Students should comprehensively address a scientific question of their own choice in the context of digital design. Examples of possible papers are:
- In a thesis on basic theory, students research basic questions of digital design.
- In an empirical paper, students investigate given issues using empirical means.
- In an experimental paper, students investigate a given question in the form of a controlled experiment.
- In a practical method paper, practical questions of digital design are examined.
Colloquium
A colloquium in the form of an oral examination takes place at the end of the Master's thesis. In the colloquium, students should demonstrate that they can present their Master's thesis appropriately and successfully defend its content.