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Vom Rhythmus zur Regel zum Raum und zurück

Über Rhythmus und Entrainment im Gameplay von Donkey Konga, Vib-Ribbon und Rayman Legends

Fast facts

  • Further publishers

    Miriam Akkermann

  • Publishment

    • 2019
  • Journal

    Paidia - Zeitschrift für Computerspielforschung

  • Organizational unit

  • Subjects

    • Design theory and history
    • Media Studies
    • Music, musicology in general
  • Publication format

    Journal article (Article)

Quote

M. Akkermann and D. Heßler, “Vom Rhythmus zur Regel zum Raum und zurück,” Paidia - Zeitschrift für Computerspielforschung, 2019 [Online]. Available: https://paidia.de/vom-rhythmus-zur-regel-zum-raum/

Content

How much freedom does the gameplay of music games allow the player in terms of game mechanics, and in what way does entrainment take place? On the conceptual basis of the DDE framework, this article develops the analytical dimensions of musical rhythm, ludic rhythm and performative rhythm and examines their interrelationships using the example of the music computer games 'Donkey Konga' (2004), 'Vib-Ribbon' (2000) and 'Rayman Legends' (2013).

Keywords

Game Studies

Media aesthetics

Performance

Rhythm

Notes and references

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